Hello,
Was this feature added or is it somewhere on the roadmap? I am also finding the paint resolution extremely limited, specially if I imported a big map in the first place. On the other hand, I know that the right workflow for large maps is using the world composition, which would give me independent heightmaps per tile. Is there a way to divide in engine a large map after the fact, or does it have to be imported tiled in the first place?
Thank you.