Add my +1 and 2 cents.
I’m not entirely familiar with unreal4 yet, just digging in now. But… I’m intending to make a tile based terrain game, where the tiles can be modified. Each tile is a whole zone however, some 3km across and incredibly complicated.
Would it be possible to stitch multiple terrain tiles together and swap them out? I’ll have to pre-generate them somehow and slap them together at runtime?
Anyway, I would prefer to be able to modify them at runtime in detail; craters, erruptions, whatever. But that doesn’t look like its happening any time soon.