@****](https://forums.unrealengine.com/member.php?752820-) : it’s totally okay. It would be great if you open a thread in the forum with some basic description where we could ask you (in C++ or Source or Community section, I don’t know).
@lunyBunny](https://forums.unrealengine.com/member.php?32265-lunyBunny) : as I remember this Terranova project is not really okay for a game, because not optimized. And not free, like the Cashgen plugin, which creates procedural terrain.
I would need an in-editor creation with runtime modification possibilities, like the one posted by tegleg](https://forums.unrealengine.com/member.php?12401-tegleg) (hopefully I can test it soon… do you have any experience with it?): GitHub - bw2012/UE4VoxelTerrain: Unreal Engine 4: Smooth voxel terrian example