Is it possible to carve out caves into the terrain? I know many engines struggle with this and usually requires traditional mesh based caves, but it’d be awesome to be able to carve them out. Is this available or maybe planned? CryEngine for example does this by allowing boxes of voxels, which is pretty neat.
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Actually, CryEngine doesn’t support this at the moment. (Kicked out for v 3.5)
However some Unity Developers created fantastic voxel based terrain/mesh engines.
I’d love to have such a thing. Would be very very powerful if your project features lots of caves and crazy, cliff-based landscape…