I’m working on a game project which includes a big physics based ocean. I initially used distance fields to render foam around objects. But I had to turn it off as it caused way too much of an FPS drop. With the distance fields disabled I now get a very stable 120+ FPS. With it enabled it would sometimes drop to 20/30. Distance fields will be a GREAT tool once it’s more optimized. And when it is I will definitely re-enable it again in the project I’m working on. But for now the sacrifice in performance is just much too high. Even when you look at several videos on youtube, most if not all of them will recommend not using distance fields unless you really really need it and the sacrifice in performance is worth it. Like for a purely visual project I guess it has a place. But if you are building a game and are aiming for stable performance, especially over a wide array of mahines, it’s still not worth it sadly. I really hope distance fields will become much more optimized and viable for games.