Terrain Blending Tool (based on Star Wars: Battlefront)

Hey, I found a clue about the “missing link” about this technique (how to find out the normals of the terrain around the static mesh) here at 1:42:48 https://youtu.be/eYDn2sQ8uKs?t=1h42m48s

Next step is to somehow blend the the normals of the of the static mesh and the normals of the terrain with the mask from ‘DistanceToNearestSurface’ Node for each pixel.

We just need someone to translate that into Material Nodes or HSLS Custom Node, please :wink: