Tendr: a real-time, volumetric, soft-body physics plug-in for UE4

Just a little update here (we’ve been posting more stuff on Twitter lately).

As we’re nearing the alpha plugin release, we’ve been extending our soft-body physics algorithm with constraint based calculations. basically means that we can create more useful models in terms of collision response. Here’s a very quick and straightforward demonstration of pushing and grabbing with the new algorithm:

Of course is just a quick 'n dirty basic example.

We also had a nice chat today with Epic’s , showcasing a little bit of live editor action with the Tendr plugin. Gave us some nice tech demo suggestions too, e.g. with the Leap Motion plugin that was just released :slight_smile:

Will keep you guys posted for more!