Just a little update here (we’ve been posting more stuff on Twitter lately).
As we’re nearing the alpha plugin release, we’ve been extending our soft-body physics algorithm with constraint based calculations. basically means that we can create more useful models in terms of collision response. Here’s a very quick and straightforward demonstration of pushing and grabbing with the new algorithm:
Of course is just a quick 'n dirty basic example.
We also had a nice chat today with Epic’s , showcasing a little bit of live editor action with the Tendr plugin. Gave us some nice tech demo suggestions too, e.g. with the Leap Motion plugin that was just released
Will keep you guys posted for more!