Tendr: a real-time, volumetric, soft-body physics plug-in for UE4

And another update. time, we are demonstrating interaction between our soft-body actor and Unreal collision shapes (cube and sphere). The difference between and the rolling ball demo is that we used our own collision actor for the ball, and here we use the sphere collision shape as selected in the static mesh editor. Capsule collision shape support will follow shortly. These interactions also give a force back that can be used in Blueprint (not shown here, but it can be seen in the rolling ball demo), so you can easily implement any kind of interaction you want.

https://vimeo.com/111461955

@CharlestonS: Nice! Mind sharing what you want to use it for or how you want to use it? The more use cases we have, the better we can make the plugin.