Temp. disable Camera Boom / Spring Arm

I always used your method, a delay… BUT I ended up with this approach (uses c++):


class UCustomSpringArmComponent : public USpringArmComponent {
GENERATED_BODY()
public:
  // This resets the target arm component location to the location of the arm component
  UFUNCTION(BlueprintCallable)
  void ResetArmTargetLocation() {
    // Using this, the change is instant, no need for a delay.
    UpdateDesiredArmLocation(false, false, false, 0 /* not used inside */);
  }
};