Tell the game input to "Relisten" to a key OnRelease Event

Sorry for the late reply, I appreciate you following up:

The problem is that the Input Event - IE_Released FIRES, but then never fires again ever. So if you have an alt-tab occur, the system (windows essentially) makes the IE_Released fire. (But the user is still holding down the button)

Which means when the user actually does let go, the system doesn’t detect it.

I could construct some logic to bypass some of these but I haven’t figured out this one - how to make the system listen for a key press (or trick the system into pressing a key (but bypass the logic from that keypress event) solely for the purpose of making the system think a key IS held down and listen again

hopefully that is clearer