You’ll see a lot of ‘Oculus Touch’ inputs in the original/legacy system.
Another thought I just had: Do you see your VR hands infront of you? If not, you will need to possess the pawn. Pawn settings: (AutoPossessPlayer → Player 0)
Big Picture: Input should work ‘out of the box’ with the VR Template. Try creating a new VR Template project to check if the problem is project-specific.