Teleportation by Input not working for clients?

The teleporters should be their own teleporter actor and have a set teleport target logic in them.

Target Actor should be an Actor Soft Object Reference, which after placing you need to put to the target of this teleporter.

326917-actorsoftobjectreference.jpg

And on the player character you need to validate if you have a current teleporter target,
and then call the function on the server

[Example implementation in the TeleportationByInputFolder][4]

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