Knowledge Base: Tech Note: Regression in editor performance in D3D11

Article written by Matt O.
Description
In D3D11Commands.cpp, we are resolving the debug uniform buffer layout name to an FName instance, which is very expensive. This gets compiled out in test builds, however.
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https://dev.epicgames.com/community/learning/knowledge-base/oDGa/unreal-engine-tech-note-regression-in-editor-performance-in-d3d11