Article written by Matt O.
Description
In D3D11Commands.cpp, we are resolving the debug uniform buffer layout name to an FName instance, which is very expensive. This gets compiled out in test builds, however.
Potenti…
https://dev.epicgames.com/community/learning/knowledge-base/oDGa/unreal-engine-tech-note-regression-in-editor-performance-in-d3d11