Article written by Euan C.
Description:
Animation compression settings can fail to load when Event Driven Loader is disabled, leading to a crash on startup of a cooked game. The crash is proceeded by a failure of the following checked call in AnimationCompressionTypes.cpp:
checkf(!Obj->HasAnyFlags(RF_NeedLoad), TEXT(“Failed to load %s in %s”), *Obj->GetFullName(), *Source->GetFullName());
Potential Impact:
Moderate: This issue will only effect projects which are using the non-Event Driven Loader codepath, which is now deprecated, for loading assets.
Solution:
As the non-Event Driven Loader codepath has now been deprecated, any project should ensure that the ‘Use Event Driven Loader’ option is enabled in the Project Settings.
UE VERSION