TCP Socket Listener, Receiving Binary Data into UE4 From a Python Script!

Is this supposed to work with later versions of the Engine? I am currently on 4.24 and trying to send one message/data from a client to another client.
“Networking.h” no longer seems to exist.
I have tried including Sockets.h, SocketSubsystem.h, Runtime/Networking/Public/Interfaces/IPv4/IPv4Address.h
Not having any luck with building the c++ code.