TCP Socket Listener, Receiving Binary Data into UE4 From a Python Script!

Hello all.

I’ve been on a deep dive lately trying to learn the process of having two applications communicate with each other. All of this information is great and I am trying to process everything that’s been given. I have some questions that might seem basic. My main goal is to have the ability to execute python scripts from Maya to Unreal.

Is it possible to communicate to other software through unreal without a plugin? Does Unreal have a built in structure to utilize?

My first test is to send a simple HelloWorld.py from maya and try and get it over to Unreal. I would appreciate any pointers or feedback on how to approach this.

Thanks!