TCP Socket Listener, Receiving Binary Data into UE4 From a Python Script!

yes, you can add it to the wiki, never hurts to have more information in one place :wink:
It’s still under constant development, so the code files will be a bit messy over the next time, but I will refactor everything into multiple files when everything works :smiley:

Good to know about the PIE stuff, I didn’t try it with a running game, because my Plugin is supposed to be editor-only (a remote control to use Maya or Max for level-building). But if I try to get it working in-game, I already know what to look out for :slight_smile:

Another nice read about using sockets (that’s what got me started) is the LiveEditorListenServer Plugin code. Again, it is only useful if you know how stuff works generally, because it is not documented at all :frowning: