TCP Socket Listener, Receiving Binary Data into UE4 From a Python Script!

Hey ,

Thank you for the tutorial! I’m having issues with the #include “Networking.h” It seems to work if I include “Runtime/Networking/Public/Networking.h”, however, this causes several new errors (IE: cannot open source file “Sockets.h”, cannot open source file “SocketSubsystem.h”, “IPv4SubnetMask.h”, etc). Clearly VS isn’t looking in or doesn’t have access to a directory that I need in order to use these include files. How can I get access to them? I’m using VS 2015.

Solution: It seems closing the project, selecting the .uproject in windows explorer and Generate Visual Studio Project Files solves the issue for some reason. I found the solution here:

However, more errors show up for me.
‘Laaaauuunch’: is not a member of ‘my class name’
‘StartTCPReceiver’: identifier not found

‘VShow’: identifier not found, etc.