Hey , great tutorial.
When I send data from my C# server to the UE4 client, It always misses the first packet.
For E.G User types in correct login credentials. Presses login button, login button sends the data to the server. Server checks DB, and says yes, you can login. Server sends “True” to Ue4 Client. Ue4 client receives -1 “ReceivedData.Num() );”
So the UE4 client enters the wrong user details, sends to server, sever says no, sends false, and user gets true (From the first packet sent) and logs in, despite the server saying no.
Basically, it’s ping pong, but my UE4 client misses first packet. Please help!