Dear ,
As always you are a great aid to me learning unreal. I followed your tutorial and I managed to connect and send data. For a small while, that is. After about 30-45 seconds the FSocket pointer changes value to 0xdddddddddddd for some reason. I have no idea why. It does not matter what I do to it, it is always the same amount of time. No matter how much I send to or read from the socket, the time is the same. And it is almost always 0xdddddddddddddd. A few times it was 0xdcdcdcdcdcdcdcdcdc, but i have been unable to reproduce it.
Do you have any idea what this could be caused by?
I made the class that controls the server, ANetwork, to inherit from the AGameNetworkManager class. My Custom PlayerController class used by a custom gameMode class controlls the server via function calls to the ANetwork class.
If you want I can send you the source code, but it is pretty much a copy paste of your code.