Wrong lambda usage together with FTimerDelegate, switched to
GetWorldTimerManager().SetTimer(MemberTimerHandle, this, &AMyActor::FunctionX, 1.0f, false);
Crashes are now gone
Wrong lambda usage together with FTimerDelegate, switched to
GetWorldTimerManager().SetTimer(MemberTimerHandle, this, &AMyActor::FunctionX, 1.0f, false);
Crashes are now gone