Task wait delay never finishing

I tried removing the link between variables and time already, and setting the delay time to 0 or 1, but none worked, so it’s not a value problem… I guess
I added a breakpoint and, yeah, the task gets stuck at the delay node, the blueprint debugger just says that too, while the behavior tree is in the wait node (the one to delay between behaviour loops): the task appears to have failed, because the behavior tree isn’t feeding that node, and hasn’t executed the next node in the sequence, so, all decorators fail to pass because the next node was to set a bool that would make the behavior continue working.

and set your DebugFilter to tell us what exactly happens.

Soooooo… My limited knowledge of unreal debugging tools led me to search on google what the DebugFilter is, but I had no luck in finding it, so I have no idea what tool is that, and I couldn’t find it searching around in the engine (that is not surprising considered its size).
I’m sorry for being such a pain…

I leave you an image of the tree in case I wasn’t clear!

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