TArray<AActor*> Add


AAStar* cur = GetWorld()->SpawnActor<AAStar>(AAStar::StaticClass(), FVector::ZeroVector, FRotator::ZeroRotator);
TArray<AAStar*> stellarBodiesRef;
stellarBodiesRef.Add(cur);

Try this.

What you store in a container is irrelevant, they are generic. Which container is most suitable will depend on what operations you need to perform on the collection.