Hi @TrueFranco,
To make modifications to the UnrealBuildTool, I’ll need use the source build of Unreal Engine, correct? isn’t there any other way which I can use to modify UBT without the source build?
Hi @TrueFranco,
To make modifications to the UnrealBuildTool, I’ll need use the source build of Unreal Engine, correct? isn’t there any other way which I can use to modify UBT without the source build?