I been trying to understand this for a while now.
I have a blueprint with several mesh inside. I use a linetrace from my player to target the mesh, but i can only target the root mesh. Is there a way to target mesh within a blueprint and ingnore the root component?
The line trace tells you which component was hit
Thats what im trying with a print string and i always get the root component but cant get the other meshes.
make sure those other meshes ‘collide’ with your trace channel