Target specific mesh inside blueprint

I been trying to understand this for a while now.

I have a blueprint with several mesh inside. I use a linetrace from my player to target the mesh, but i can only target the root mesh. Is there a way to target mesh within a blueprint and ingnore the root component?

The line trace tells you which component was hit

Thats what im trying with a print string and i always get the root component but cant get the other meshes.

make sure those other meshes ‘collide’ with your trace channel

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