Derek_Kwas:
Hello. Im trying to make a tank AI and right now I have made a BT Service that check whether the player is within a certain radius. If so, the tank will move to, aim, and fire. However, I noticed that in my custom task, for some reason the turret rotation is doubled which to what I think is due to the whole tank rotating toward the player as well. You can see in the video (Link below) as I drive past the tank if the turret starts to rotate toward me but then the whole tank rotates toward me which seems to rotate the turret even more. https://streamable.com/npcx83
I think it might be because of your component hierarchy in the blueprint. Each it needs to be independent, for instance the turret should not be parented by the tank.