Talks And Demos: Workshop | Rigging in Unreal Engine

Another thing I encountered when following this great tutorial, was the ability to copy / paste functions in Unreal broke. I could see COPY and it copied the Conform name function, but there was no option to paste into different control rig. My suspicions were correct in that restarting Unreal Fixed this issue. Cheers!

Hey everyone. I’m following the tutorials but on Day 2 when I create the finger controls is all nice and dandy but they are not following the parent as they are supposed to. I’ve tried different set ups but nothing seems to work.

Anyone has any idea on how I could work this through?

Hey there. Sorry I didn’t see this until just recently. Were you able to figure out your issue? If not I’d be curious to see what your rig hierarchy looks like.

This looks like a great workshop, especially for anyone who wants to learn Control Rig with practical examples instead of just theory. Even if you’re working on smaller projects or prototypes, the techniques should be useful. I’m interested in seeing how these rigging workflows could be applied to stylized characters for indie projects, including Among Us-inspired game ideas. Thanks for sharing this resource.

Hi, is there a way to get subtitles? The different volumen level (specially in the second video) is so, that it’s really hard to follow up. Thanks for the material!

Hi, any idea why Get Children is getting only a some of the children bones? I have try all the filters in the node, but nothing make the different.

Hey there! Yes sorry this wasn’t pointed out in the Day 2 video. If you want all descendant bones you’ll need to set the Recursive option on that node to True. With that set to true it will traverse the hierarchy down to the leaf bones. The robot didn’t have more than just the one child so that’s why Recursive being False worked for that skeleton.