Take Recorder Spawnable & Possessable

I hope to use a take recorder to record the movement trajectory of Pawn over a period of time in the animation, but the take recorder will copy an instance of the player, and I want the recorded sequence to directly manipulate the original player.

So I set the recording type to be available to try and solve this problem.

But the recording result defaults to being forcibly switched back to generatable.

How should I obtain the correct results?

You should be able to set this in a couple places. In the globals for everything or on the actor options for just specific things.

First, I click the play button to run the game,then I correctly set these two options:



But when I finished recording and clicked the button to view the last recording,the ‘Record type’ in the recording result automatically changed to ‘spawnable’.

And there is no change in the global setting ‘record to processable’.

I hope to directly manipulate my characters instead of copying them when I replay the sequence like this.

What version of the engine are you on? It seems to be working here for me on 5.5.

My engine version is 5.4.4

I’m not sure. I guess make sure there is nothing else that would want to control your character. Is this in PIE or in editor? Is the gameplay logic disabled?

I only created a third person template project, and this problem still exists.