Don’t know what to say, I’m using spawnables all time. Actually, I’m usually seen this how it’s used in projects I’m involved. It’s not like it’s “100% crash when using spawnables for everybody using UE4”.
If these crashes are easy to reproduce
- get debugging symbols from the launcher, so you’ll get a nice callstack in crash reporter
- prepare this callstack with repro (minimal project with assets might be needed)
And you can try push it in the way you like the most
- reporting issue officially
- asking for help on these forums, on Reddit or Unreal Slackers