Tag the Level Sequencer as experimental!

Don’t know what to say, I’m using spawnables all time. Actually, I’m usually seen this how it’s used in projects I’m involved. It’s not like it’s “100% crash when using spawnables for everybody using UE4”.

If these crashes are easy to reproduce

  • get debugging symbols from the launcher, so you’ll get a nice callstack in crash reporter
  • prepare this callstack with repro (minimal project with assets might be needed)

And you can try push it in the way you like the most

  • reporting issue officially :wink:
  • asking for help on these forums, on Reddit or Unreal Slackers