We are glad to say that we are back And, yes, the online version is ready for public testing at http://.com . There are some (quite a lot) bugs, but we are working on them. At least we have played several games without noticing any significant issues.
It was a long way moving to the online. The main problem was that two years ago we know nothing about multiplayer programming. I’m not saying that now we are experts, but we have build dedicated server and wrote server manager that could run a lot of them ditributing to several PCs. Also we rewrote almost all game logic because it was targeting local machine. And now we can say that if you want to write online game, don’t start with local one, better build online code from the beginning.