Hello over here!
I was looking at your videos, posts, sites and stuff and I wanted to give you a little feedback.
I realized that you basically spend a lot of time “passing turn” in your game in order to wait for gold / for the enemy to make a first move.
This had 2 bad effects imho: it is contrary to your “quick games” design intentions and it felt “not fun” to me when watching (so I assume it might happen to other players).
What I thought of it as a Game Designer was that:
- units have too much movements (they can move too far)
- you need fog of war
- archers can shoot too far
- you might need a “ECONOMY” or “FARM” action or something of that sort which consumes the turn of a character in order to “farm gold”, it’s better than “PASS TURN” and you can make it so you have to interact with something or to get vulnerable in order to do it (or not)
Other than that I really felt the need for sounds effects at least on the attacks (I understand it’s a WIP, but game feel is really important and sound attacks / FX are a big part of it).
I was missing the “ATTACK STAT” interface when deciding to attack an unit like this:
I understand there is no random in your game but I’m sure there must be other stats like ground effects, buffs, height, fog of war, surprised and so on and so forth status effects that affects current stat of a unit.
Ok so here are the things I thought of, I don’t mean to be rude or anything, you just caught my attention with your game (I love that genre) and I wanted to drop you my two cents in case you might be interested
It’s looking great and you seem to make a lot of efforts, a big THUMB UP to you and good luck have fun!