After hundreds and hundreds of test matches and a lot of hard work, we have done the ingame battle interface. We spent much time to do it as friendly as possible. Here some screens that shows our work.
- There is a list of units avatars in bottom-left corner where you can see:
a) Detailed info about selected character. On the left side listed current/max health, attack strength and defence. Attack strength is always the same, without any “you miss” so you can plan your actions. Defence is simply the number of damage points that armor absorbs.
b) Health points (red semicircle) and action points (green semicircle) of every unit to determine which unit already made the move and which didn’t move yet.
с) Marked avatar of the сurrently selected unit in the list of all units. - In the turn menu at the bottom-right corner you can find:
a) “End turn” button at it’s usual position in turn-based games.
b) Button of battle changing mode to walk/attack. Of course you can do this in many other ways like clicking on the same unit on the map or in units list, but gameplay shows us that this button must be right there.
c) Radial indicator with the current number of action points and the minimal number of action points needed for attack. - In the top-right menu you can turn on the map grid, which not only shows walkable tiles, but marks the tiles which that are hard to pass and need two or three action points. There also located “add unit” button, that opens window where the player can hire new warriors during the battle. Options button located, as usual, in the top-right corner.
- At the top-left corner you can see player nick, current gold (each turn player earn 10 more), and current turn.
Besides widgets, there are some visual effects that makes planning the turn actions really comfortable. You can see not only highlighted tiles that shows you where unit can move, but “attack icons” on them, which identify tiles where unit can attack after going to. Tiles that are hard to pass highlighted with different colors.
Also you can hover the cursor over the enemy unit to see its move range and tiles where it can attack.
Of course you can rotate the map. It’s a 3D game
