Table saving issue

As I told you they have a life, that is to say a duration, which can be shortened by accident, they (the ants) also react to their environment, so yes they have a unique name, but name I cannot I just define them by an Array or by a Map. It must be defined in a Pawn which can receive code which animates the life of the ant, individually from the others.

I tried to read the variables contained in the Blueprint of the Pawn and no problem the list is created, but as for the rest my problem is to save the data (pawn created during the game and name present on the "Level "original.
If we can instantiate a Pawn during the game, could you also tell me how, because for that name plus I can’t find a tutorial.

I wonder if we don’t find this kind of advanced tutorial, because training, other than beginners, is paid for?