Hi,
Here is a test project showing the issue.link text
I reproduced it with the unmodified 4.8.3 version.
I don’t get the crash report window (don’t know why), so I can’t include the MachineID / EpicID…
The previous callstack I attached was from a debug session of our modified version of the engine directly taken from Visual Studio… But, like I just said, the same crash occurs in the stock version of the engine.
EDIT : I re-uploaded the complete project as my first upload was missing assets. Sorry! To reproduce the crash, just open Minimal_crash.umap, select the NewBlueprint actor and EditBlueprint/Create Child Blueprint Class in the details panel. (Select a location and proceed to create the asset.)
Thanks in advance!
Laury