ecran5 and ecran6 are for collection with the shortest possible route.
for info why a manual loop rather than a For Each Loop. thank you
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Phew Finally it’s working, you never give up. The code was correct and I increased the delay from 5 to 15. A last request is it possible to increase the speed. ClockworkOcean thank you for all.
To make it happen more quickly, you can speed up the timelines. Then you make the delay smaller.
OK Merci
Is it possible to define the pin Duration of the delay after MoveBalloonToMana in the custom event: CollectedOwnMana. This delay cannot be fixed, but calculated, it depends on the number of Mana to collect in the loop. If the Delay is too short it’s the ‘Accessed None trying to read property CallFunc_Array_Get_Item’ error, if it’s too long the balloon is blocked above the mana. I tried to sum the travel times in EventDuration with a Get Game Time in Seconds, but the EventDuration is zero because the TimeLines are executed afterwards. Has anyone managed to solve this problem? Thanks for your help.
Yes, I tried to replace the delay with Retriggerable Delay, but it didn’t work, maybe it wasn’t managed properly.
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