I am creating a custom Metahuman with Mesh to Metahuman. My model’s eyes are intentionally bigger than a realistic eye, so I had to manually adjust the green control vertexes in Identity. I want to make symmetrical eyes, but I can’t find an option that lets me drag the green verts around while adjusting the one on the other side. Is there a symmetry or mirror option that lets me create a symmetrical Identity? Mesh work after the Metahuman is done does not seem to be an option because I can’t mirror something with 825 morph targets.