I liked it, next iteration should have some sort of visual aid, nothing too obvious but perhaps some particle effects to indicate the blast radius of the bomb goblin, also the “lock for combat” mechanism should be independent from the proximity of enemies, make it more like a “warrior stance” than an “enemy target lock” ; also a few blood or sounds to realize you hit the target since the bound box around the npc and weapons are in my opinion a bit small. The combo/gesture based moves for the sword is nice although a bit unforgiving, my gamepad it’s like 8 years old and it was hard, perhaps with a motion controller or a touch input could be more entertaining.
A few came bugs here and there but the game is fun, keep it up.