I didn’t know how to use functions, so I used this approach. I’m not quite sure why I need to validate the third-person character and player controller, but it works. This is in a separate blueprint BP_Camera_Switch.
Now, I need to connect the camera controls in the user interface widget with every single camera I switch to. But I have no idea how to do this. So far, I used the cinecamera in BP_ThirdPersonCharacter.
Do you have a good idea how to do this?


