Switching between NetMode Standalone & PlayAsClient, is this normal?

Ahh this makes sense. I’m fairly new to unreal, but not new to software :wink: When unreal gave me those 3 options I was assuming I had to just pick one. I didn’t know you could start in standalone and then connect later. Still working on my first game in unreal so thanks for being patient with a noob.

Yes I plan on running a dedicated server for multiplayer clients. I will not go the listen server route.

If multiplayer support is critical for your game, I recommend testing it from the beginning, as late-stage development may require major refactors due to the different initialization flows for clients and servers.

Yes yes yes. Thank you. That’s exactly what I’m doing now. I got my POC functional, and decided to move forward with multiplayer now before I go any further.

I think its all, but let me know if i miss something, have a great day!.

I think my question could have gone down a rabbit hole, but sounds like I’m just committing to dedicated + Play as client so I’m all set now. And I’ll cross the next bridge when I get to it.

You rock, thank you!