Switching between multiple cameras within the Character.

Hello,

Jumping into the conversation with an additional method of handling it. I added an ArrowComponent to my character Blueprint below for reference.

In the Graph, I used a FlipFlop like you did but I set the default location of the camera (over the shoulder) prior to starting a Timeline (3 seconds) which is used with the VInterpTo node to blend it smoothly to the new location which is my ArrowComponent (AltCamera).

When F is pressed again, it executes a similar sequence except it uses the Timeline/VInterpTo process to blend down to my DefaultCamera I set before.

Plenty of ways to handle this, this is just another approach. :slight_smile:

Edit: This is just reference, you may need to add a branch to check if the camera is in the process of transitioning already and move up or down depending on the direction it’s currently moving.

Hope this helps,

-W

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