Hey dylenbrivera,
If you have multiple cameras within your Character blueprint you want to switch between, you can use the Set Active node that has a boolean New Active to deactivate one camera and activate the other. If you need to call these cameras and functions from outside of the Character blueprint, you’ll need to Get Player Character and Cast it to your Character Blueprint, then you can access the cameras with a Get and use Set Active as I mentioned. Here is an example setup you could use in your Controller blueprint:
Hope this helps!
-Steve