Hi Wes – I’m trying to figure out how to interp back to the base camera now.
Also I’ve been having problems getting the setup you posted to work. Here’s what I have so far:
I’m not sure why yet, but the camera pops on the initial keypress down but only a few cm. On release though it moves up into the sky. My timelines are set with the Movement track and a key at time 0, value 0, and another key at time 1, value 1. How should I be setting the delta time variable?
Is there a way to possibly do this with Set View Target with Blend inside the character BP? That would be ideal. But it looks like it’s only usable on the level BP? How to temporarily change player camera to "external BP" camera? - Cinematics & Media - Unreal Engine Forums