Hi! Newbie here (working as a Rive animator, and want to learn how set up my menus as a widget in UE)!
Flipflop approach worked without control. Visibility approach also worked without control. It’s good for simple visualizations. So I came here for a solution.
I can turn menu on and interact with it, but I can’t turn it off and back to game.
I’ve created an override function, named it onKeyDown, as I have not found any preset fix like Input/onKeyDown etc. As I understand name is just for me.
Here are my schemes:
I had to set my widget as a target for Remove from Parent because it could not be Self as on your screens. Otherwise I have an error.
Anyway and after all widget doesn’t close by Escape button as I want.
Can anyone explain why?