Switching between blueprints

This can be accomplished in many ways. However, you’d need to set it up differently in order to avoid awkwardness with input handling and consumption. Here’s the most straightforward one:

  • in the crane actor:

  • the input goes into the Player Controller blueprint:

In short: the Player Controller handles input and tells the selected actor what to do.


This can be set up much better, depends on how far you want to take it and how complex things are going to get. One advice I can give is not to enable input in individual actors.

pressing another key and cycle between the actors

Can be done, too. Do tell if you’d like an example.

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