Hi all ,
I have one Actor class blueprint with some key bind for rotation and movement of some objects inside the blueprint. When i am trying to use child blueprint from that and placing it in the scene 3 times, only one blueprint responds to the keys. What can i do so i can control them indivitualy? I am using the third person mode.
The thing about key bindings is that they consume the input by default. That means the first actor that handles the event stops the chain. Try selecting the binding and unchecking ‘Consume Input’
This can be accomplished in many ways. However, you’d need to set it up differently in order to avoid awkwardness with input handling and consumption. Here’s the most straightforward one:
In short: the Player Controller handles input and tells the selected actor what to do.
This can be set up much better, depends on how far you want to take it and how complex things are going to get. One advice I can give is not to enable input in individual actors.
pressing another key and cycle between the actors
Can be done, too. Do tell if you’d like an example.
Thank you very much, but somehow i can`t manage to get the SET function, how can i find that inside the player controler blueprint? And also i cant manage to find the event Do the thing inside player controler( i have created it in the My crane blueprint.