I’m currently adding a new project to my Switchboard. (Address are the same)
Previously I’ve only been working/connecting with the Project called “Unreal” in this screenshot, now I’m also working with “SL-Optitrack”. The project “Unreal” was duplicated and renamed to “SL-Optitrack”, the needed changes were made and I added it as an Unreal Device to the switchboard and everything is working, but one thing.
The switchboard appears to not properly connect to the projects OSC Client.
Every second an ERROR message is ticking.
In the switchboard is tells me:
- Unreal: is sending OSC commands but is not connected. Ignoring "/UE4LaunchConfirm "
The output log in Unreal Engine keeps saying:
- LogOSC: Warning: Outer object not set. OSCClient ‘OSCClient_UHNURU2rhjrQDECTz58ngg’ may be garbage collected if not referenced.
- LogBlueprintUserMessages: [None] OSCSwitchboard: Creating new OSC Client
- LogBlueprintUserMessages: [None] Hello
The settings are the exact same as they were in the previous project I was using and the settings between the new project and the switchboard still match aswell.
Switchboard settings:
Project settings:
Functionally everything works what I need the switchboard to do but the viewport in Unreal keeps printing the “Creating new OSC Client” and “Hello” lines.
Any idea how to fix this or why this is happening?