Switch texture object based on distance

I had a feeling that would happen. I don’t have that ProLandscape kit, but it’s using Material Attributes which are handy.

Change it to after the Layer Function, and use the Material Attributes rather than the texture and use “BlendMaterialAttributes” rather than Lerp. That way you don’t have to worry about normals etc too…

And just making it in photoshop, it would look something like:

1 Like