Thanks! Putting it to use as we speak…we’ve got some new cool stuff coming up.
The gameplay looks fun, really nice in combination with the eyetracking. And those effects are super rad!
This was done with 2 people? Wow Impressive. Keep it up. This has a selling point.
Yes we are currently the only 2 developers on this project. And thanks guys!
Trailer we demo’ed at the GDC '15 at the EyeX Booth is now on YouTube. Focuses heavily on the Eye tracker supported features.
It’s been a while since the last update, so I felt it is time to show you what is being worked on at the moment. We’re continuing with the development of gamemode “SwitchTDM” which will re-enter playtests soon.
Besides that I’ve been working on a bunch of weapon system features, including weapon drops, ammunition and visually attaching weapons in inventory on the player. Weapon recoil & accuracy for the assault rifle is being improved (using the Battlefield series as a reference)
And last but not least, we have Yanick (the creator of MultiEdit plugin) helping us out with the project! You will see some of his contributions in an upcoming dev blog!
We are currently integrating Steamworks in our test builds - once that is complete we’ll kick off new playtests with our experimental SwitchTDM gametype which we’ll be showcasing with some video footage once we feel it’s solid enough!
New dev blog is up! I talk about new weapon features including how we handle accuracy, recoil and experimental power weapons!
http://www…com/improved-weapon-system-for-switch/
looks cool
Very cool dude! I can’t wait to play this game sometime in the future (hopefully not too distant)!
Thanks! I’m still interested in setting up some kind of community playtests - we’ll see how that works out though!
It’s been a while since the last update. We’re working on a new gametype and that involves a lot of changes to the HUD and underlying game systems like how we deal with Teams etc. We’ll have a lot more to share on that pretty soon.
We now have Yannick working with us and he’s been doing a lot of improvements to the HUD including a score stream widget, directional hit indicators, a scoreboard etc.
is a small preview of a killstream I’m working on:
Do you have an email address I could Contact you on ?
Right : http://www…com/contact-me/
Our latest playtest was a great success! We have some footage of us playing with 12 people last night.
https:///?v=TYSrkMml-nE
This looks awesome man! Is there a way that I could perhaps help playtest? Thanks!
They’re internal for now. Don’t know exactly when/how we’ll open this up to the community yet.
Any updates? This looks really cool.
is this project still running ??