Switch - Multiplayer FPS - Where players design the environment

In-editor shot of a TDM level we’re working on at the moment. We’re experimenting with adding some additional solid pieces on match start to break line of sight and primarily focusing on getting the switch interaction as fluid as possible even while engaged in combat.

https://scontent-a.xx.fbcdn.net/hphotos-xfa1/t31.0-8/10636424_717751101646843_970703819717251825_o.jpg