Image 1 is of the blueprint - Image 2 is of the BountyCam1
For some reason, when i switch cameras to BountyCam1 it does not switch to the camera location and rather just replaces the first person camera. i know that the blueprint is working somewhat bc there is an evident change in FOV when the blueprint takes place, but i cant for the life of me figure out how to get BountyCam1 to stay where it is instead of following the camera. I know how to disable movement and looks, but there is no point in doing that if the player is looking at the Bounty Board at an angle. Can anyone help?
the idea is that i have the camera as a part of the bounty board blueprint so i can have multiple bounty boards without having to worry about placing a new camera everytime. Because of this, the camera is a component and not an actor and i cant find a reference that works for “new view target”. can you help with this issue?
wait no worries i managed to fix it, i used your method and had to get an actor reference from casting to the blueprint i was trying to get the component camera from