Switch Camera not working as intended



Image 1 is of the blueprint - Image 2 is of the BountyCam1

For some reason, when i switch cameras to BountyCam1 it does not switch to the camera location and rather just replaces the first person camera. i know that the blueprint is working somewhat bc there is an evident change in FOV when the blueprint takes place, but i cant for the life of me figure out how to get BountyCam1 to stay where it is instead of following the camera. I know how to disable movement and looks, but there is no point in doing that if the player is looking at the Bounty Board at an angle. Can anyone help?

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Take a look at ‘set view target with blend’

the idea is that i have the camera as a part of the bounty board blueprint so i can have multiple bounty boards without having to worry about placing a new camera everytime. Because of this, the camera is a component and not an actor and i cant find a reference that works for “new view target”. can you help with this issue?

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wait no worries i managed to fix it, i used your method and had to get an actor reference from casting to the blueprint i was trying to get the component camera from

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This is how I imagined you would do it. The camera is part of the bounty BP.